Sound Design Reel - Video Games

Sound Redesigns

Warhammer 40K -
Sound Redesign

Sci-Fi Weapon -
Sound Redesign

Mortal Kombat 1 - Sound Redesign

Bow -
Sound Redesign

League of Legends - Rise -
Sound Redesign

Destiny 2 - Beyond Light -
Sound Redesign

Music

Commercial Client Work

Somna Sleep App

I was tasked with creating the Voiceover and Sound Design for Somna´s Social Media content. I wanted the Foley in the videos to feel tactile and intimate, with the overall feel being reminiscent of ASMR.

Spoken Word

Game Jams


Below is a collection of Game Jams I have participated in with an exploration of some of my processes.


The Hat Man

The player is trapped in a dream by the Hat Man. They must use their deaths to escape.


Deadline 1 Week

Genre: Platformer

Theme: Failure means progress




I created a mix of sounds to simulate how it would have been implemented if development had finished.


153 Individual Audio Assets created in 1 week.


Including individual footsteps, both walking and running, on stone and grass.

Maze

Deadline 2 Week

Self Recorded Foley


Genre: Survival/Horror

Escape the Maze before the Monster catches you.

24 original creature vocalisations were created for the monster.


I created the Item Pick-Up SFX from my own Foley.



The Door is the goal of the game and so I wanted its Denial sound to feel harsh and its opening to feel significant.

I wanted the SFX to fit the theme of light and dark.


I also helped design some of the mechanics and puzzles for the game.