Sound Design Reel - Video Games
Sound Redesigns
Warhammer 40K -
Sound Redesign
Sci-Fi Weapon -
Sound Redesign
Mortal Kombat 1 - Sound Redesign
Bow -
Sound Redesign
League of Legends - Rise -
Sound Redesign
Destiny 2 - Beyond Light -
Sound Redesign
Music
Commercial Client Work
Somna Sleep App
I was tasked with creating the Voiceover and Sound Design for Somna´s Social Media content. I wanted the Foley in the videos to feel tactile and intimate, with the overall feel being reminiscent of ASMR.
Spoken Word
Game Jams
Below is a collection of Game Jams I have participated in with an exploration of some of my processes.
The Hat Man
The player is trapped in a dream by the Hat Man. They must use their deaths to escape.
Deadline 1 Week
Genre: Platformer
Theme: Failure means progress
I created a mix of sounds to simulate how it would have been implemented if development had finished.
153 Individual Audio Assets created in 1 week.
Including individual footsteps, both walking and running, on stone and grass.
Maze
Deadline 2 Week
Self Recorded Foley
Genre: Survival/Horror
Escape the Maze before the Monster catches you.
24 original creature vocalisations were created for the monster.
I created the Item Pick-Up SFX from my own Foley.
The Door is the goal of the game and so I wanted its Denial sound to feel harsh and its opening to feel significant.
I wanted the SFX to fit the theme of light and dark.
I also helped design some of the mechanics and puzzles for the game.